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January 25, 2013

Season 2

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01. Brave New World

Myself and the Sipster track Duncan and Lewis and follow them to a strange new world filled with dangerous weaponry!

12min
January 25, 2013

02. The Machine God

I get nailed by a skelly! and we discuss the finer points of using molten rock to moisturize.

15min
January 29, 2013

03. Sipsco Dropzone

We tinker with a few more machines and prepare an area to receive future air drops!

17min
February 1, 2013

04. Smooth Jazz

We take a look at our newly decorated base courtesy of Mel Gibson and listen to some smooth jazz.

15min
February 12, 2013

05. Mining with Explosives

We dive into the caves looking for copper, test out some explosives and herald the dawn of destruction when we pull the lever on something we really shouldn't have.

18min
February 18, 2013

06. Aftermath

In the wake of the anomaly we head back to what's left of our base from Dong Island and try to salvage what we can from the carcass that once was our glorious base.

16min
February 28, 2013

07. Camp Hercules

We get to work rebuilding and getting the basics down for our new base!

16min
March 4, 2013

08. Paxel Signs

Camp Hercules is looking pretty swish, but if we're to progress in the voltz world we're going to need some advice on where to start.

17min
March 7, 2013

09. Invisible Spies

We catch a spy and come to a mutually beneficial agreement!

20min
March 15, 2013

10. Digging Deep

We dig deeper to get more materials!

18min
March 21, 2013

11. Radioactive Grass

We follow the nether portal and hatch a cunning plan!

20min
March 23, 2013

12. Upgrades

We're back at Camp Hercules and it looks like our new ally has been hard at work upgrading our systems!

17min
March 28, 2013

13. Creeper Trap

We come up with an inventive way to secure high explosives!

17min
March 30, 2013

14. Chainsaw Wagon

It all ends in tears when our new guests get out of control!

24min
April 1, 2013
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