A group of farmers hires Boner to remove an evil that haunts their lands, but there's a problem: The only witness to what happened is a sheep.
Boner is reluctant to help a town that has descended into chaos because of a demon — until he learns that it's summoned by drinking the local hooch.
Time for a vacation! Boner and his crew go undercover as tourists to investigate what's been killing the residents of a seaside town.
After two thieves are killed while robbing a museum, Boner arrives to deal with the murderer: the insatiable ghost of a noblewoman.
To bring an ancient demon with a highly specific desire into the open, Boner and Marcinek decide to use Domino as live bait.
When a gigantic knight threatens Warsaw with total destruction, Boner is tasked with bringing a warrior of equal size into the fight.
While trying to sell his van, Boner receives a call about a haunted airport — only to learn that the demon in question is a lot bigger than expected.
Boner is hired to take down two mountain spirits who, after years of helping people for free, have started charging for their services.
After sitting through a peculiar history lesson, Boner and his crew deal with a gingerbread demon that grows larger whenever it gets angry.
When Domino becomes possessed by a party demon, Boner learns he can only fight it by going to the most boring place on the planet.
When all his usual tricks to kill an ancient vampire fail, Boner resorts to a fallback plan of drinking himself into the next world.
Boner must resolve a tense hostage situation after he misidentifies the type of demon that has possessed a teenager.
Boner, Domino and Marcinek conduct a raid on the tomb of an Albanian king, leaving one of them in the throes of an ancient spell.